hugo/docs/content/en/functions/scratch.md
meehawk abbc99d4c6
common/maps: Add Scratch.DeleteInMap
Add Scratch.DeleteInMap method. This method works similar to Scratch.SetInMap. It takes in two string parameters, key and mapKey and deletes the value mapped to mapKey in key

Closes #8504
2021-05-17 15:45:33 +02:00

3.9 KiB

title description godocref date publishdate lastmod keywords categories menu toc signature workson hugoversion relatedfuncs deprecated draft aliases
.Scratch Acts as a "scratchpad" to allow for writable page- or shortcode-scoped variables. 2017-02-01 2017-02-01 2017-02-01
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functions
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/extras/scratch/
/doc/scratch/

In most cases you can do okay without Scratch, but due to scoping issues, there are many use cases that aren't solvable in Go Templates without Scratch's help.

.Scratch is available as methods on Page and Shortcode. Since Hugo 0.43 you can also create a locally scoped Scratch using the template func newScratch.

{{% note %}} See this Go issue for the main motivation behind Scratch. {{% /note %}}

{{% note %}} For a detailed analysis of .Scratch and in context use cases, see this post. {{% /note %}}

Get a Scratch

From Hugo 0.43 you can also create a locally scoped Scratch by calling newScratch:

$scratch := newScratch
$scratch.Set "greeting" "Hello"

A Scratch is also added to both Page and Shortcode. Scratch has the following methods:

.Set

Set the given value to a given key

{{ .Scratch.Set "greeting" "Hello" }}

.Get

Get the value of a given key

{{ .Scratch.Set "greeting" "Hello" }}
----
{{ .Scratch.Get "greeting" }} > Hello

.Add

Will add a given value to existing value of the given key.

For single values, Add accepts values that support Go's + operator. If the first Add for a key is an array or slice, the following adds will be appended to that list.

{{ .Scratch.Add "greetings" "Hello" }}
{{ .Scratch.Add "greetings" "Welcome" }}
----
{{ .Scratch.Get "greetings" }} > HelloWelcome
{{ .Scratch.Add "total" 3 }}
{{ .Scratch.Add "total" 7 }}
----
{{ .Scratch.Get "total" }} > 10
{{ .Scratch.Add "greetings" (slice "Hello") }}
{{ .Scratch.Add "greetings" (slice "Welcome" "Cheers") }}
----
{{ .Scratch.Get "greetings" }} > []interface {}{"Hello", "Welcome", "Cheers"}

.SetInMap

Takes a key, mapKey and value and add a map of mapKey and value to the given key.

{{ .Scratch.SetInMap "greetings" "english" "Hello" }}
{{ .Scratch.SetInMap "greetings" "french" "Bonjour" }}
----
{{ .Scratch.Get "greetings" }} > map[french:Bonjour english:Hello]

.DeleteInMap

Takes a key and mapKey and removes the map of mapKey from the given key.

{{ .Scratch.SetInMap "greetings" "english" "Hello" }}
{{ .Scratch.SetInMap "greetings" "french" "Bonjour" }}
----
{{ .Scratch.DeleteInMap "greetings" "english" }}
----
{{ .Scratch.Get "greetings" }} > map[french:Bonjour]

.GetSortedMapValues

Returns array of values from key sorted by mapKey

{{ .Scratch.SetInMap "greetings" "english" "Hello" }}
{{ .Scratch.SetInMap "greetings" "french" "Bonjour" }}
----
{{ .Scratch.GetSortedMapValues "greetings" }} > [Hello Bonjour]

.Delete

Removes the given key

{{ .Scratch.Delete "greetings" }}

.Values

Values returns the raw backing map. Note that you should just use this method on the locally scoped Scratch instances you obtain via newScratch, not .Page.Scratch etc., as that will lead to concurrency issues.

Scope

The scope of the backing data is global for the given Page or Shortcode, and spans partial and shortcode includes.

Note that .Scratch from a shortcode will return the shortcode's Scratch, which in most cases is what you want. If you want to store it in the page scoped Scratch, then use .Page.Scratch.