hugo/markup/goldmark/render_hooks.go
2023-05-30 15:03:54 +02:00

493 lines
13 KiB
Go

// Copyright 2019 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package goldmark
import (
"bytes"
"strings"
"github.com/gohugoio/hugo/common/types/hstring"
"github.com/gohugoio/hugo/markup/converter/hooks"
"github.com/gohugoio/hugo/markup/goldmark/goldmark_config"
"github.com/gohugoio/hugo/markup/goldmark/images"
"github.com/gohugoio/hugo/markup/goldmark/internal/render"
"github.com/gohugoio/hugo/markup/internal/attributes"
"github.com/yuin/goldmark"
"github.com/yuin/goldmark/ast"
"github.com/yuin/goldmark/renderer"
"github.com/yuin/goldmark/renderer/html"
"github.com/yuin/goldmark/util"
)
var _ renderer.SetOptioner = (*hookedRenderer)(nil)
func newLinkRenderer(cfg goldmark_config.Config) renderer.NodeRenderer {
r := &hookedRenderer{
linkifyProtocol: []byte(cfg.Extensions.LinkifyProtocol),
Config: html.Config{
Writer: html.DefaultWriter,
},
}
return r
}
func newLinks(cfg goldmark_config.Config) goldmark.Extender {
return &links{cfg: cfg}
}
type linkContext struct {
page any
destination string
title string
text hstring.RenderedString
plainText string
*attributes.AttributesHolder
}
func (ctx linkContext) Destination() string {
return ctx.destination
}
func (ctx linkContext) Page() any {
return ctx.page
}
func (ctx linkContext) Text() hstring.RenderedString {
return ctx.text
}
func (ctx linkContext) PlainText() string {
return ctx.plainText
}
func (ctx linkContext) Title() string {
return ctx.title
}
type imageLinkContext struct {
linkContext
ordinal int
isBlock bool
}
func (ctx imageLinkContext) IsBlock() bool {
return ctx.isBlock
}
func (ctx imageLinkContext) Ordinal() int {
return ctx.ordinal
}
type headingContext struct {
page any
level int
anchor string
text hstring.RenderedString
plainText string
*attributes.AttributesHolder
}
func (ctx headingContext) Page() any {
return ctx.page
}
func (ctx headingContext) Level() int {
return ctx.level
}
func (ctx headingContext) Anchor() string {
return ctx.anchor
}
func (ctx headingContext) Text() hstring.RenderedString {
return ctx.text
}
func (ctx headingContext) PlainText() string {
return ctx.plainText
}
type hookedRenderer struct {
linkifyProtocol []byte
html.Config
}
func (r *hookedRenderer) SetOption(name renderer.OptionName, value any) {
r.Config.SetOption(name, value)
}
// RegisterFuncs implements NodeRenderer.RegisterFuncs.
func (r *hookedRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
reg.Register(ast.KindLink, r.renderLink)
reg.Register(ast.KindAutoLink, r.renderAutoLink)
reg.Register(ast.KindImage, r.renderImage)
reg.Register(ast.KindHeading, r.renderHeading)
}
func (r *hookedRenderer) renderImage(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Image)
var lr hooks.LinkRenderer
ctx, ok := w.(*render.Context)
if ok {
h := ctx.RenderContext().GetRenderer(hooks.ImageRendererType, nil)
ok = h != nil
if ok {
lr = h.(hooks.LinkRenderer)
}
}
if !ok {
return r.renderImageDefault(w, source, node, entering)
}
if entering {
// Store the current pos so we can capture the rendered text.
ctx.PushPos(ctx.Buffer.Len())
return ast.WalkContinue, nil
}
pos := ctx.PopPos()
text := ctx.Buffer.Bytes()[pos:]
ctx.Buffer.Truncate(pos)
var (
isBlock bool
ordinal int
)
if b, ok := n.AttributeString(images.AttrIsBlock); ok && b.(bool) {
isBlock = true
}
if n, ok := n.AttributeString(images.AttrOrdinal); ok {
ordinal = n.(int)
}
// We use the attributes to signal from the parser whether the image is in
// a block context or not.
// We may find a better way to do that, but for now, we'll need to remove any
// internal attributes before rendering.
attrs := r.filterInternalAttributes(n.Attributes())
err := lr.RenderLink(
ctx.RenderContext().Ctx,
w,
imageLinkContext{
linkContext: linkContext{
page: ctx.DocumentContext().Document,
destination: string(n.Destination),
title: string(n.Title),
text: hstring.RenderedString(text),
plainText: string(n.Text(source)),
AttributesHolder: attributes.New(attrs, attributes.AttributesOwnerGeneral),
},
ordinal: ordinal,
isBlock: isBlock,
},
)
ctx.AddIdentity(lr)
return ast.WalkContinue, err
}
func (r *hookedRenderer) filterInternalAttributes(attrs []ast.Attribute) []ast.Attribute {
n := 0
for _, x := range attrs {
if !bytes.HasPrefix(x.Name, []byte(internalAttrPrefix)) {
attrs[n] = x
n++
}
}
return attrs[:n]
}
// Fall back to the default Goldmark render funcs. Method below borrowed from:
// https://github.com/yuin/goldmark/blob/b611cd333a492416b56aa8d94b04a67bf0096ab2/renderer/html/html.go#L404
func (r *hookedRenderer) renderImageDefault(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering {
return ast.WalkContinue, nil
}
n := node.(*ast.Image)
_, _ = w.WriteString("<img src=\"")
if r.Unsafe || !html.IsDangerousURL(n.Destination) {
_, _ = w.Write(util.EscapeHTML(util.URLEscape(n.Destination, true)))
}
_, _ = w.WriteString(`" alt="`)
_, _ = w.Write(nodeToHTMLText(n, source))
_ = w.WriteByte('"')
if n.Title != nil {
_, _ = w.WriteString(` title="`)
r.Writer.Write(w, n.Title)
_ = w.WriteByte('"')
}
if n.Attributes() != nil {
attrs := r.filterInternalAttributes(n.Attributes())
attributes.RenderASTAttributes(w, attrs...)
}
if r.XHTML {
_, _ = w.WriteString(" />")
} else {
_, _ = w.WriteString(">")
}
return ast.WalkSkipChildren, nil
}
func (r *hookedRenderer) renderLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Link)
var lr hooks.LinkRenderer
ctx, ok := w.(*render.Context)
if ok {
h := ctx.RenderContext().GetRenderer(hooks.LinkRendererType, nil)
ok = h != nil
if ok {
lr = h.(hooks.LinkRenderer)
}
}
if !ok {
return r.renderLinkDefault(w, source, node, entering)
}
if entering {
// Store the current pos so we can capture the rendered text.
ctx.PushPos(ctx.Buffer.Len())
return ast.WalkContinue, nil
}
pos := ctx.PopPos()
text := ctx.Buffer.Bytes()[pos:]
ctx.Buffer.Truncate(pos)
err := lr.RenderLink(
ctx.RenderContext().Ctx,
w,
linkContext{
page: ctx.DocumentContext().Document,
destination: string(n.Destination),
title: string(n.Title),
text: hstring.RenderedString(text),
plainText: string(n.Text(source)),
AttributesHolder: attributes.Empty,
},
)
// TODO(bep) I have a working branch that fixes these rather confusing identity types,
// but for now it's important that it's not .GetIdentity() that's added here,
// to make sure we search the entire chain on changes.
ctx.AddIdentity(lr)
return ast.WalkContinue, err
}
// Fall back to the default Goldmark render funcs. Method below borrowed from:
// https://github.com/yuin/goldmark/blob/b611cd333a492416b56aa8d94b04a67bf0096ab2/renderer/html/html.go#L404
func (r *hookedRenderer) renderLinkDefault(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Link)
if entering {
_, _ = w.WriteString("<a href=\"")
if r.Unsafe || !html.IsDangerousURL(n.Destination) {
_, _ = w.Write(util.EscapeHTML(util.URLEscape(n.Destination, true)))
}
_ = w.WriteByte('"')
if n.Title != nil {
_, _ = w.WriteString(` title="`)
r.Writer.Write(w, n.Title)
_ = w.WriteByte('"')
}
_ = w.WriteByte('>')
} else {
_, _ = w.WriteString("</a>")
}
return ast.WalkContinue, nil
}
func (r *hookedRenderer) renderAutoLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
if !entering {
return ast.WalkContinue, nil
}
n := node.(*ast.AutoLink)
var lr hooks.LinkRenderer
ctx, ok := w.(*render.Context)
if ok {
h := ctx.RenderContext().GetRenderer(hooks.LinkRendererType, nil)
ok = h != nil
if ok {
lr = h.(hooks.LinkRenderer)
}
}
if !ok {
return r.renderAutoLinkDefault(w, source, node, entering)
}
url := string(r.autoLinkURL(n, source))
label := string(n.Label(source))
if n.AutoLinkType == ast.AutoLinkEmail && !strings.HasPrefix(strings.ToLower(url), "mailto:") {
url = "mailto:" + url
}
err := lr.RenderLink(
ctx.RenderContext().Ctx,
w,
linkContext{
page: ctx.DocumentContext().Document,
destination: url,
text: hstring.RenderedString(label),
plainText: label,
AttributesHolder: attributes.Empty,
},
)
// TODO(bep) I have a working branch that fixes these rather confusing identity types,
// but for now it's important that it's not .GetIdentity() that's added here,
// to make sure we search the entire chain on changes.
ctx.AddIdentity(lr)
return ast.WalkContinue, err
}
// Fall back to the default Goldmark render funcs. Method below borrowed from:
// https://github.com/yuin/goldmark/blob/5588d92a56fe1642791cf4aa8e9eae8227cfeecd/renderer/html/html.go#L439
func (r *hookedRenderer) renderAutoLinkDefault(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.AutoLink)
if !entering {
return ast.WalkContinue, nil
}
_, _ = w.WriteString(`<a href="`)
url := r.autoLinkURL(n, source)
label := n.Label(source)
if n.AutoLinkType == ast.AutoLinkEmail && !bytes.HasPrefix(bytes.ToLower(url), []byte("mailto:")) {
_, _ = w.WriteString("mailto:")
}
_, _ = w.Write(util.EscapeHTML(util.URLEscape(url, false)))
if n.Attributes() != nil {
_ = w.WriteByte('"')
html.RenderAttributes(w, n, html.LinkAttributeFilter)
_ = w.WriteByte('>')
} else {
_, _ = w.WriteString(`">`)
}
_, _ = w.Write(util.EscapeHTML(label))
_, _ = w.WriteString(`</a>`)
return ast.WalkContinue, nil
}
func (r *hookedRenderer) autoLinkURL(n *ast.AutoLink, source []byte) []byte {
url := n.URL(source)
if len(n.Protocol) > 0 && !bytes.Equal(n.Protocol, r.linkifyProtocol) {
// The CommonMark spec says "http" is the correct protocol for links,
// but this doesn't make much sense (the fact that they should care about the rendered output).
// Note that n.Protocol is not set if protocol is provided by user.
url = append(r.linkifyProtocol, url[len(n.Protocol):]...)
}
return url
}
func (r *hookedRenderer) renderHeading(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Heading)
var hr hooks.HeadingRenderer
ctx, ok := w.(*render.Context)
if ok {
h := ctx.RenderContext().GetRenderer(hooks.HeadingRendererType, nil)
ok = h != nil
if ok {
hr = h.(hooks.HeadingRenderer)
}
}
if !ok {
return r.renderHeadingDefault(w, source, node, entering)
}
if entering {
// Store the current pos so we can capture the rendered text.
ctx.PushPos(ctx.Buffer.Len())
return ast.WalkContinue, nil
}
pos := ctx.PopPos()
text := ctx.Buffer.Bytes()[pos:]
ctx.Buffer.Truncate(pos)
// All ast.Heading nodes are guaranteed to have an attribute called "id"
// that is an array of bytes that encode a valid string.
anchori, _ := n.AttributeString("id")
anchor := anchori.([]byte)
err := hr.RenderHeading(
ctx.RenderContext().Ctx,
w,
headingContext{
page: ctx.DocumentContext().Document,
level: n.Level,
anchor: string(anchor),
text: hstring.RenderedString(text),
plainText: string(n.Text(source)),
AttributesHolder: attributes.New(n.Attributes(), attributes.AttributesOwnerGeneral),
},
)
ctx.AddIdentity(hr)
return ast.WalkContinue, err
}
func (r *hookedRenderer) renderHeadingDefault(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
n := node.(*ast.Heading)
if entering {
_, _ = w.WriteString("<h")
_ = w.WriteByte("0123456"[n.Level])
if n.Attributes() != nil {
attributes.RenderASTAttributes(w, node.Attributes()...)
}
_ = w.WriteByte('>')
} else {
_, _ = w.WriteString("</h")
_ = w.WriteByte("0123456"[n.Level])
_, _ = w.WriteString(">\n")
}
return ast.WalkContinue, nil
}
type links struct {
cfg goldmark_config.Config
}
// Extend implements goldmark.Extender.
func (e *links) Extend(m goldmark.Markdown) {
m.Renderer().AddOptions(renderer.WithNodeRenderers(
util.Prioritized(newLinkRenderer(e.cfg), 100),
))
}
// Borrowed from Goldmark.
func nodeToHTMLText(n ast.Node, source []byte) []byte {
var buf bytes.Buffer
for c := n.FirstChild(); c != nil; c = c.NextSibling() {
if s, ok := c.(*ast.String); ok && s.IsCode() {
buf.Write(s.Text(source))
} else if !c.HasChildren() {
buf.Write(util.EscapeHTML(c.Text(source)))
} else {
buf.Write(nodeToHTMLText(c, source))
}
}
return buf.Bytes()
}