hugo/hugolib/scratch.go
bep 420c9e4d3d Add writable context to Node
The variable scope in the Go templates makes it hard, if possible at all, to write templates with counter variables or similar state.

This commit fixes that by adding a writable context to Node, backed by a map: Scratch.

This context has three methods, Get, Set and Add. The Add is tailored for counter variables, but can be used for any built-in numeric values or strings.
2015-01-31 22:01:30 +01:00

58 lines
1.7 KiB
Go

// Copyright © 2013-14 Steve Francia <spf@spf13.com>.
//
// Licensed under the Simple Public License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://opensource.org/licenses/Simple-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package hugolib
import (
"github.com/spf13/hugo/helpers"
)
// Scratch is a writable context used for stateful operations in Page/Node rendering.
type Scratch struct {
values map[string]interface{}
}
// Add will add (using the + operator) the addend to the existing addend (if found).
// Supports numeric values and strings.
func (c *Scratch) Add(key string, newAddend interface{}) (string, error) {
var newVal interface{}
existingAddend, found := c.values[key]
if found {
var err error
newVal, err = helpers.DoArithmetic(existingAddend, newAddend, '+')
if err != nil {
return "", err
}
} else {
newVal = newAddend
}
c.values[key] = newVal
return "", nil // have to return something to make it work with the Go templates
}
// Set stores a value with the given key in the Node context.
// This value can later be retrieved with Get.
func (c *Scratch) Set(key string, value interface{}) string {
c.values[key] = value
return ""
}
// Get returns a value previously set by Add or Set
func (c *Scratch) Get(key string) interface{} {
return c.values[key]
}
func newScratch() *Scratch {
return &Scratch{values: make(map[string]interface{})}
}