hugo/langs/config.go
Bjørn Erik Pedersen 241b21b0fd Create a struct with all of Hugo's config options
Primary motivation is documentation, but it will also hopefully simplify the code.

Also,

* Lower case the default output format names; this is in line with the custom ones (map keys) and how
it's treated all the places. This avoids doing `stringds.EqualFold` everywhere.

Closes #10896
Closes #10620
2023-05-16 18:01:29 +02:00

48 lines
1.4 KiB
Go

// Copyright 2018 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package langs
import (
"github.com/gohugoio/hugo/common/maps"
"github.com/mitchellh/mapstructure"
)
// LanguageConfig holds the configuration for a single language.
// This is what is read from the config file.
type LanguageConfig struct {
// The language name, e.g. "English".
LanguageName string
// The language title. When set, this will
// override site.Title for this language.
Title string
// The language direction, e.g. "ltr" or "rtl".
LanguageDirection string
// The language weight. When set to a non-zero value, this will
// be the main sort criteria for the language.
Weight int
}
func DecodeConfig(m map[string]any) (map[string]LanguageConfig, error) {
m = maps.CleanConfigStringMap(m)
var langs map[string]LanguageConfig
if err := mapstructure.WeakDecode(m, &langs); err != nil {
return nil, err
}
return langs, nil
}