hugo/resource/image_cache.go
Bjørn Erik Pedersen dea71670c0
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.

Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes #4381
Fixes #4903
Fixes #4858
2018-07-06 11:46:12 +02:00

130 lines
3.1 KiB
Go

// Copyright 2018 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package resource
import (
"fmt"
"path/filepath"
"strings"
"sync"
"time"
"github.com/gohugoio/hugo/helpers"
)
type imageCache struct {
cacheDir string
pathSpec *helpers.PathSpec
mu sync.RWMutex
store map[string]*Image
}
func (c *imageCache) isInCache(key string) bool {
c.mu.RLock()
_, found := c.store[key]
c.mu.RUnlock()
return found
}
func (c *imageCache) deleteByPrefix(prefix string) {
c.mu.Lock()
defer c.mu.Unlock()
for k := range c.store {
if strings.HasPrefix(k, prefix) {
delete(c.store, k)
}
}
}
func (c *imageCache) clear() {
c.mu.Lock()
defer c.mu.Unlock()
c.store = make(map[string]*Image)
}
func (c *imageCache) getOrCreate(
parent *Image, conf imageConfig, create func(resourceCacheFilename string) (*Image, error)) (*Image, error) {
relTarget := parent.relTargetPathFromConfig(conf)
key := parent.relTargetPathForRel(relTarget.path(), false)
// First check the in-memory store, then the disk.
c.mu.RLock()
img, found := c.store[key]
c.mu.RUnlock()
if found {
return img, nil
}
// Now look in the file cache.
// Multiple Go routines can invoke same operation on the same image, so
// we need to make sure this is serialized per source image.
parent.createMu.Lock()
defer parent.createMu.Unlock()
cacheFilename := filepath.Join(c.cacheDir, key)
// The definition of this counter is not that we have processed that amount
// (e.g. resized etc.), it can be fetched from file cache,
// but the count of processed image variations for this site.
c.pathSpec.ProcessingStats.Incr(&c.pathSpec.ProcessingStats.ProcessedImages)
exists, err := helpers.Exists(cacheFilename, c.pathSpec.BaseFs.Resources.Fs)
if err != nil {
return nil, err
}
if exists {
img = parent.clone()
img.relTargetDirFile.file = relTarget.file
img.sourceFilename = cacheFilename
// We have to look in the resources file system for this.
img.overriddenSourceFs = img.spec.BaseFs.Resources.Fs
} else {
img, err = create(cacheFilename)
if err != nil {
return nil, err
}
}
c.mu.Lock()
if img2, found := c.store[key]; found {
c.mu.Unlock()
return img2, nil
}
c.store[key] = img
c.mu.Unlock()
if !exists {
// File already written to destination
return img, nil
}
return img, img.copyToDestination(cacheFilename)
}
func newImageCache(ps *helpers.PathSpec, cacheDir string) *imageCache {
return &imageCache{pathSpec: ps, store: make(map[string]*Image), cacheDir: cacheDir}
}
func timeTrack(start time.Time, name string) {
elapsed := time.Since(start)
fmt.Printf("%s took %s\n", name, elapsed)
}