hugo/config/commonConfig.go
Bjørn Erik Pedersen 241b21b0fd Create a struct with all of Hugo's config options
Primary motivation is documentation, but it will also hopefully simplify the code.

Also,

* Lower case the default output format names; this is in line with the custom ones (map keys) and how
it's treated all the places. This avoids doing `stringds.EqualFold` everywhere.

Closes #10896
Closes #10620
2023-05-16 18:01:29 +02:00

269 lines
6.4 KiB
Go

// Copyright 2019 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package config
import (
"fmt"
"sort"
"strings"
"github.com/gohugoio/hugo/common/types"
"github.com/gobwas/glob"
"github.com/gohugoio/hugo/common/herrors"
"github.com/mitchellh/mapstructure"
"github.com/spf13/cast"
)
type BaseConfig struct {
WorkingDir string
CacheDir string
ThemesDir string
PublishDir string
}
type CommonDirs struct {
// The directory where Hugo will look for themes.
ThemesDir string
// Where to put the generated files.
PublishDir string
// The directory to put the generated resources files. This directory should in most situations be considered temporary
// and not be committed to version control. But there may be cached content in here that you want to keep,
// e.g. resources/_gen/images for performance reasons or CSS built from SASS when your CI server doesn't have the full setup.
ResourceDir string
// The project root directory.
WorkingDir string
// The root directory for all cache files.
CacheDir string
// The content source directory.
// Deprecated: Use module mounts.
ContentDir string
// Deprecated: Use module mounts.
// The data source directory.
DataDir string
// Deprecated: Use module mounts.
// The layout source directory.
LayoutDir string
// Deprecated: Use module mounts.
// The i18n source directory.
I18nDir string
// Deprecated: Use module mounts.
// The archetypes source directory.
ArcheTypeDir string
// Deprecated: Use module mounts.
// The assets source directory.
AssetDir string
}
type LoadConfigResult struct {
Cfg Provider
ConfigFiles []string
BaseConfig BaseConfig
}
var DefaultBuild = BuildConfig{
UseResourceCacheWhen: "fallback",
WriteStats: false,
}
// BuildConfig holds some build related configuration.
type BuildConfig struct {
UseResourceCacheWhen string // never, fallback, always. Default is fallback
// When enabled, will collect and write a hugo_stats.json with some build
// related aggregated data (e.g. CSS class names).
WriteStats bool
// Can be used to toggle off writing of the intellinsense /assets/jsconfig.js
// file.
NoJSConfigInAssets bool
}
func (b BuildConfig) UseResourceCache(err error) bool {
if b.UseResourceCacheWhen == "never" {
return false
}
if b.UseResourceCacheWhen == "fallback" {
return err == herrors.ErrFeatureNotAvailable
}
return true
}
func DecodeBuildConfig(cfg Provider) BuildConfig {
m := cfg.GetStringMap("build")
b := DefaultBuild
if m == nil {
return b
}
err := mapstructure.WeakDecode(m, &b)
if err != nil {
return DefaultBuild
}
b.UseResourceCacheWhen = strings.ToLower(b.UseResourceCacheWhen)
when := b.UseResourceCacheWhen
if when != "never" && when != "always" && when != "fallback" {
b.UseResourceCacheWhen = "fallback"
}
return b
}
// SitemapConfig configures the sitemap to be generated.
type SitemapConfig struct {
// The page change frequency.
ChangeFreq string
// The priority of the page.
Priority float64
// The sitemap filename.
Filename string
}
func DecodeSitemap(prototype SitemapConfig, input map[string]any) (SitemapConfig, error) {
err := mapstructure.WeakDecode(input, &prototype)
return prototype, err
}
// Config for the dev server.
type Server struct {
Headers []Headers
Redirects []Redirect
compiledHeaders []glob.Glob
compiledRedirects []glob.Glob
}
func (s *Server) CompileConfig() error {
if s.compiledHeaders != nil {
return nil
}
for _, h := range s.Headers {
s.compiledHeaders = append(s.compiledHeaders, glob.MustCompile(h.For))
}
for _, r := range s.Redirects {
s.compiledRedirects = append(s.compiledRedirects, glob.MustCompile(r.From))
}
return nil
}
func (s *Server) MatchHeaders(pattern string) []types.KeyValueStr {
if s.compiledHeaders == nil {
return nil
}
var matches []types.KeyValueStr
for i, g := range s.compiledHeaders {
if g.Match(pattern) {
h := s.Headers[i]
for k, v := range h.Values {
matches = append(matches, types.KeyValueStr{Key: k, Value: cast.ToString(v)})
}
}
}
sort.Slice(matches, func(i, j int) bool {
return matches[i].Key < matches[j].Key
})
return matches
}
func (s *Server) MatchRedirect(pattern string) Redirect {
if s.compiledRedirects == nil {
return Redirect{}
}
pattern = strings.TrimSuffix(pattern, "index.html")
for i, g := range s.compiledRedirects {
redir := s.Redirects[i]
// No redirect to self.
if redir.To == pattern {
return Redirect{}
}
if g.Match(pattern) {
return redir
}
}
return Redirect{}
}
type Headers struct {
For string
Values map[string]any
}
type Redirect struct {
From string
To string
// HTTP status code to use for the redirect.
// A status code of 200 will trigger a URL rewrite.
Status int
// Forcode redirect, even if original request path exists.
Force bool
}
func (r Redirect) IsZero() bool {
return r.From == ""
}
func DecodeServer(cfg Provider) (Server, error) {
s := &Server{}
_ = mapstructure.WeakDecode(cfg.GetStringMap("server"), s)
for i, redir := range s.Redirects {
// Get it in line with the Hugo server for OK responses.
// We currently treat the 404 as a special case, they are always "ugly", so keep them as is.
if redir.Status != 404 {
redir.To = strings.TrimSuffix(redir.To, "index.html")
if !strings.HasPrefix(redir.To, "https") && !strings.HasSuffix(redir.To, "/") {
// There are some tricky infinite loop situations when dealing
// when the target does not have a trailing slash.
// This can certainly be handled better, but not time for that now.
return Server{}, fmt.Errorf("unsupported redirect to value %q in server config; currently this must be either a remote destination or a local folder, e.g. \"/blog/\" or \"/blog/index.html\"", redir.To)
}
}
s.Redirects[i] = redir
}
if len(s.Redirects) == 0 {
// Set up a default redirect for 404s.
s.Redirects = []Redirect{
{
From: "**",
To: "/404.html",
Status: 404,
},
}
}
return *s, nil
}