hugo/hugolib/filesystems/basefs.go
Bjørn Erik Pedersen dea71670c0
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.

Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes #4381
Fixes #4903
Fixes #4858
2018-07-06 11:46:12 +02:00

768 lines
20 KiB
Go

// Copyright 2018 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package filesystems provides the fine grained file systems used by Hugo. These
// are typically virtual filesystems that are composites of project and theme content.
package filesystems
import (
"errors"
"io"
"os"
"path/filepath"
"strings"
"github.com/gohugoio/hugo/config"
"github.com/gohugoio/hugo/hugofs"
"fmt"
"github.com/gohugoio/hugo/hugolib/paths"
"github.com/gohugoio/hugo/langs"
"github.com/spf13/afero"
)
// When we create a virtual filesystem with data and i18n bundles for the project and the themes,
// this is the name of the project's virtual root. It got it's funky name to make sure
// (or very unlikely) that it collides with a theme name.
const projectVirtualFolder = "__h__project"
var filePathSeparator = string(filepath.Separator)
// BaseFs contains the core base filesystems used by Hugo. The name "base" is used
// to underline that even if they can be composites, they all have a base path set to a specific
// resource folder, e.g "/my-project/content". So, no absolute filenames needed.
type BaseFs struct {
// SourceFilesystems contains the different source file systems.
*SourceFilesystems
// The filesystem used to publish the rendered site.
// This usually maps to /my-project/public.
PublishFs afero.Fs
themeFs afero.Fs
// TODO(bep) improve the "theme interaction"
AbsThemeDirs []string
}
// RelContentDir tries to create a path relative to the content root from
// the given filename. The return value is the path and language code.
func (b *BaseFs) RelContentDir(filename string) string {
for _, dirname := range b.SourceFilesystems.Content.Dirnames {
if strings.HasPrefix(filename, dirname) {
rel := strings.TrimPrefix(filename, dirname)
return strings.TrimPrefix(rel, filePathSeparator)
}
}
// Either not a content dir or already relative.
return filename
}
// SourceFilesystems contains the different source file systems. These can be
// composite file systems (theme and project etc.), and they have all root
// set to the source type the provides: data, i18n, static, layouts.
type SourceFilesystems struct {
Content *SourceFilesystem
Data *SourceFilesystem
I18n *SourceFilesystem
Layouts *SourceFilesystem
Archetypes *SourceFilesystem
Assets *SourceFilesystem
Resources *SourceFilesystem
// This is a unified read-only view of the project's and themes' workdir.
Work *SourceFilesystem
// When in multihost we have one static filesystem per language. The sync
// static files is currently done outside of the Hugo build (where there is
// a concept of a site per language).
// When in non-multihost mode there will be one entry in this map with a blank key.
Static map[string]*SourceFilesystem
}
// A SourceFilesystem holds the filesystem for a given source type in Hugo (data,
// i18n, layouts, static) and additional metadata to be able to use that filesystem
// in server mode.
type SourceFilesystem struct {
// This is a virtual composite filesystem. It expects path relative to a context.
Fs afero.Fs
// This is the base source filesystem. In real Hugo, this will be the OS filesystem.
// Use this if you need to resolve items in Dirnames below.
SourceFs afero.Fs
// Dirnames is absolute filenames to the directories in this filesystem.
Dirnames []string
// When syncing a source folder to the target (e.g. /public), this may
// be set to publish into a subfolder. This is used for static syncing
// in multihost mode.
PublishFolder string
}
// ContentStaticAssetFs will create a new composite filesystem from the content,
// static, and asset filesystems. The site language is needed to pick the correct static filesystem.
// The order is content, static and then assets.
// TODO(bep) check usage
func (s SourceFilesystems) ContentStaticAssetFs(lang string) afero.Fs {
staticFs := s.StaticFs(lang)
base := afero.NewCopyOnWriteFs(s.Assets.Fs, staticFs)
return afero.NewCopyOnWriteFs(base, s.Content.Fs)
}
// StaticFs returns the static filesystem for the given language.
// This can be a composite filesystem.
func (s SourceFilesystems) StaticFs(lang string) afero.Fs {
var staticFs afero.Fs = hugofs.NoOpFs
if fs, ok := s.Static[lang]; ok {
staticFs = fs.Fs
} else if fs, ok := s.Static[""]; ok {
staticFs = fs.Fs
}
return staticFs
}
// StatResource looks for a resource in these filesystems in order: static, assets and finally content.
// If found in any of them, it returns FileInfo and the relevant filesystem.
// Any non os.IsNotExist error will be returned.
// An os.IsNotExist error wil be returned only if all filesystems return such an error.
// Note that if we only wanted to find the file, we could create a composite Afero fs,
// but we also need to know which filesystem root it lives in.
func (s SourceFilesystems) StatResource(lang, filename string) (fi os.FileInfo, fs afero.Fs, err error) {
for _, fsToCheck := range []afero.Fs{s.StaticFs(lang), s.Assets.Fs, s.Content.Fs} {
fs = fsToCheck
fi, err = fs.Stat(filename)
if err == nil || !os.IsNotExist(err) {
return
}
}
// Not found.
return
}
// IsStatic returns true if the given filename is a member of one of the static
// filesystems.
func (s SourceFilesystems) IsStatic(filename string) bool {
for _, staticFs := range s.Static {
if staticFs.Contains(filename) {
return true
}
}
return false
}
// IsContent returns true if the given filename is a member of the content filesystem.
func (s SourceFilesystems) IsContent(filename string) bool {
return s.Content.Contains(filename)
}
// IsLayout returns true if the given filename is a member of the layouts filesystem.
func (s SourceFilesystems) IsLayout(filename string) bool {
return s.Layouts.Contains(filename)
}
// IsData returns true if the given filename is a member of the data filesystem.
func (s SourceFilesystems) IsData(filename string) bool {
return s.Data.Contains(filename)
}
// IsAsset returns true if the given filename is a member of the data filesystem.
func (s SourceFilesystems) IsAsset(filename string) bool {
return s.Assets.Contains(filename)
}
// IsI18n returns true if the given filename is a member of the i18n filesystem.
func (s SourceFilesystems) IsI18n(filename string) bool {
return s.I18n.Contains(filename)
}
// MakeStaticPathRelative makes an absolute static filename into a relative one.
// It will return an empty string if the filename is not a member of a static filesystem.
func (s SourceFilesystems) MakeStaticPathRelative(filename string) string {
for _, staticFs := range s.Static {
rel := staticFs.MakePathRelative(filename)
if rel != "" {
return rel
}
}
return ""
}
// MakePathRelative creates a relative path from the given filename.
// It will return an empty string if the filename is not a member of this filesystem.
func (d *SourceFilesystem) MakePathRelative(filename string) string {
for _, currentPath := range d.Dirnames {
if strings.HasPrefix(filename, currentPath) {
return strings.TrimPrefix(filename, currentPath)
}
}
return ""
}
func (d *SourceFilesystem) RealFilename(rel string) string {
fi, err := d.Fs.Stat(rel)
if err != nil {
return rel
}
if realfi, ok := fi.(hugofs.RealFilenameInfo); ok {
return realfi.RealFilename()
}
return rel
}
// Contains returns whether the given filename is a member of the current filesystem.
func (d *SourceFilesystem) Contains(filename string) bool {
for _, dir := range d.Dirnames {
if strings.HasPrefix(filename, dir) {
return true
}
}
return false
}
// RealDirs gets a list of absolute paths to directorys starting from the given
// path.
func (d *SourceFilesystem) RealDirs(from string) []string {
var dirnames []string
for _, dir := range d.Dirnames {
dirname := filepath.Join(dir, from)
if _, err := hugofs.Os.Stat(dirname); err == nil {
dirnames = append(dirnames, dirname)
}
}
return dirnames
}
// WithBaseFs allows reuse of some potentially expensive to create parts that remain
// the same across sites/languages.
func WithBaseFs(b *BaseFs) func(*BaseFs) error {
return func(bb *BaseFs) error {
bb.themeFs = b.themeFs
bb.AbsThemeDirs = b.AbsThemeDirs
return nil
}
}
func newRealBase(base afero.Fs) afero.Fs {
return hugofs.NewBasePathRealFilenameFs(base.(*afero.BasePathFs))
}
// NewBase builds the filesystems used by Hugo given the paths and options provided.NewBase
func NewBase(p *paths.Paths, options ...func(*BaseFs) error) (*BaseFs, error) {
fs := p.Fs
publishFs := afero.NewBasePathFs(fs.Destination, p.AbsPublishDir)
contentFs, absContentDirs, err := createContentFs(fs.Source, p.WorkingDir, p.DefaultContentLanguage, p.Languages)
if err != nil {
return nil, err
}
// Make sure we don't have any overlapping content dirs. That will never work.
for i, d1 := range absContentDirs {
for j, d2 := range absContentDirs {
if i == j {
continue
}
if strings.HasPrefix(d1, d2) || strings.HasPrefix(d2, d1) {
return nil, fmt.Errorf("found overlapping content dirs (%q and %q)", d1, d2)
}
}
}
b := &BaseFs{
PublishFs: publishFs,
}
for _, opt := range options {
if err := opt(b); err != nil {
return nil, err
}
}
builder := newSourceFilesystemsBuilder(p, b)
sourceFilesystems, err := builder.Build()
if err != nil {
return nil, err
}
sourceFilesystems.Content = &SourceFilesystem{
SourceFs: fs.Source,
Fs: contentFs,
Dirnames: absContentDirs,
}
b.SourceFilesystems = sourceFilesystems
b.themeFs = builder.themeFs
b.AbsThemeDirs = builder.absThemeDirs
return b, nil
}
type sourceFilesystemsBuilder struct {
p *paths.Paths
result *SourceFilesystems
themeFs afero.Fs
hasTheme bool
absThemeDirs []string
}
func newSourceFilesystemsBuilder(p *paths.Paths, b *BaseFs) *sourceFilesystemsBuilder {
return &sourceFilesystemsBuilder{p: p, themeFs: b.themeFs, absThemeDirs: b.AbsThemeDirs, result: &SourceFilesystems{}}
}
func (b *sourceFilesystemsBuilder) Build() (*SourceFilesystems, error) {
if b.themeFs == nil && b.p.ThemeSet() {
themeFs, absThemeDirs, err := createThemesOverlayFs(b.p)
if err != nil {
return nil, err
}
if themeFs == nil {
panic("createThemesFs returned nil")
}
b.themeFs = themeFs
b.absThemeDirs = absThemeDirs
}
b.hasTheme = len(b.absThemeDirs) > 0
sfs, err := b.createRootMappingFs("dataDir", "data")
if err != nil {
return nil, err
}
b.result.Data = sfs
sfs, err = b.createRootMappingFs("i18nDir", "i18n")
if err != nil {
return nil, err
}
b.result.I18n = sfs
sfs, err = b.createFs(false, true, "layoutDir", "layouts")
if err != nil {
return nil, err
}
b.result.Layouts = sfs
sfs, err = b.createFs(false, true, "archetypeDir", "archetypes")
if err != nil {
return nil, err
}
b.result.Archetypes = sfs
sfs, err = b.createFs(false, true, "assetDir", "assets")
if err != nil {
return nil, err
}
b.result.Assets = sfs
sfs, err = b.createFs(true, false, "resourceDir", "resources")
if err != nil {
return nil, err
}
b.result.Resources = sfs
err = b.createStaticFs()
sfs, err = b.createFs(false, true, "", "")
if err != nil {
return nil, err
}
b.result.Work = sfs
err = b.createStaticFs()
if err != nil {
return nil, err
}
return b.result, nil
}
func (b *sourceFilesystemsBuilder) createFs(
mkdir bool,
readOnly bool,
dirKey, themeFolder string) (*SourceFilesystem, error) {
s := &SourceFilesystem{
SourceFs: b.p.Fs.Source,
}
var dir string
if dirKey != "" {
dir = b.p.Cfg.GetString(dirKey)
if dir == "" {
return s, fmt.Errorf("config %q not set", dirKey)
}
}
var fs afero.Fs
absDir := b.p.AbsPathify(dir)
existsInSource := b.existsInSource(absDir)
if !existsInSource && mkdir {
// We really need this directory. Make it.
if err := b.p.Fs.Source.MkdirAll(absDir, 0777); err == nil {
existsInSource = true
}
}
if existsInSource {
fs = newRealBase(afero.NewBasePathFs(b.p.Fs.Source, absDir))
s.Dirnames = []string{absDir}
}
if b.hasTheme {
themeFolderFs := newRealBase(afero.NewBasePathFs(b.themeFs, themeFolder))
if fs == nil {
fs = themeFolderFs
} else {
fs = afero.NewCopyOnWriteFs(themeFolderFs, fs)
}
for _, absThemeDir := range b.absThemeDirs {
absThemeFolderDir := filepath.Join(absThemeDir, themeFolder)
if b.existsInSource(absThemeFolderDir) {
s.Dirnames = append(s.Dirnames, absThemeFolderDir)
}
}
}
if fs == nil {
s.Fs = hugofs.NoOpFs
} else if readOnly {
s.Fs = afero.NewReadOnlyFs(fs)
} else {
s.Fs = fs
}
return s, nil
}
// Used for data, i18n -- we cannot use overlay filsesystems for those, but we need
// to keep a strict order.
func (b *sourceFilesystemsBuilder) createRootMappingFs(dirKey, themeFolder string) (*SourceFilesystem, error) {
s := &SourceFilesystem{
SourceFs: b.p.Fs.Source,
}
projectDir := b.p.Cfg.GetString(dirKey)
if projectDir == "" {
return nil, fmt.Errorf("config %q not set", dirKey)
}
var fromTo []string
to := b.p.AbsPathify(projectDir)
if b.existsInSource(to) {
s.Dirnames = []string{to}
fromTo = []string{projectVirtualFolder, to}
}
for _, theme := range b.p.AllThemes {
to := b.p.AbsPathify(filepath.Join(b.p.ThemesDir, theme.Name, themeFolder))
if b.existsInSource(to) {
s.Dirnames = append(s.Dirnames, to)
from := theme
fromTo = append(fromTo, from.Name, to)
}
}
if len(fromTo) == 0 {
s.Fs = hugofs.NoOpFs
return s, nil
}
fs, err := hugofs.NewRootMappingFs(b.p.Fs.Source, fromTo...)
if err != nil {
return nil, err
}
s.Fs = afero.NewReadOnlyFs(fs)
return s, nil
}
func (b *sourceFilesystemsBuilder) existsInSource(abspath string) bool {
exists, _ := afero.Exists(b.p.Fs.Source, abspath)
return exists
}
func (b *sourceFilesystemsBuilder) createStaticFs() error {
isMultihost := b.p.Cfg.GetBool("multihost")
ms := make(map[string]*SourceFilesystem)
b.result.Static = ms
if isMultihost {
for _, l := range b.p.Languages {
s := &SourceFilesystem{
SourceFs: b.p.Fs.Source,
PublishFolder: l.Lang}
staticDirs := removeDuplicatesKeepRight(getStaticDirs(l))
if len(staticDirs) == 0 {
continue
}
for _, dir := range staticDirs {
absDir := b.p.AbsPathify(dir)
if !b.existsInSource(absDir) {
continue
}
s.Dirnames = append(s.Dirnames, absDir)
}
fs, err := createOverlayFs(b.p.Fs.Source, s.Dirnames)
if err != nil {
return err
}
s.Fs = fs
ms[l.Lang] = s
}
return nil
}
s := &SourceFilesystem{
SourceFs: b.p.Fs.Source,
}
var staticDirs []string
for _, l := range b.p.Languages {
staticDirs = append(staticDirs, getStaticDirs(l)...)
}
staticDirs = removeDuplicatesKeepRight(staticDirs)
if len(staticDirs) == 0 {
return nil
}
for _, dir := range staticDirs {
absDir := b.p.AbsPathify(dir)
if !b.existsInSource(absDir) {
continue
}
s.Dirnames = append(s.Dirnames, absDir)
}
fs, err := createOverlayFs(b.p.Fs.Source, s.Dirnames)
if err != nil {
return err
}
if b.hasTheme {
themeFolder := "static"
fs = afero.NewCopyOnWriteFs(newRealBase(afero.NewBasePathFs(b.themeFs, themeFolder)), fs)
for _, absThemeDir := range b.absThemeDirs {
s.Dirnames = append(s.Dirnames, filepath.Join(absThemeDir, themeFolder))
}
}
s.Fs = fs
ms[""] = s
return nil
}
func getStaticDirs(cfg config.Provider) []string {
var staticDirs []string
for i := -1; i <= 10; i++ {
staticDirs = append(staticDirs, getStringOrStringSlice(cfg, "staticDir", i)...)
}
return staticDirs
}
func getStringOrStringSlice(cfg config.Provider, key string, id int) []string {
if id >= 0 {
key = fmt.Sprintf("%s%d", key, id)
}
return config.GetStringSlicePreserveString(cfg, key)
}
func createContentFs(fs afero.Fs,
workingDir,
defaultContentLanguage string,
languages langs.Languages) (afero.Fs, []string, error) {
var contentLanguages langs.Languages
var contentDirSeen = make(map[string]bool)
languageSet := make(map[string]bool)
// The default content language needs to be first.
for _, language := range languages {
if language.Lang == defaultContentLanguage {
contentLanguages = append(contentLanguages, language)
contentDirSeen[language.ContentDir] = true
}
languageSet[language.Lang] = true
}
for _, language := range languages {
if contentDirSeen[language.ContentDir] {
continue
}
if language.ContentDir == "" {
language.ContentDir = defaultContentLanguage
}
contentDirSeen[language.ContentDir] = true
contentLanguages = append(contentLanguages, language)
}
var absContentDirs []string
fs, err := createContentOverlayFs(fs, workingDir, contentLanguages, languageSet, &absContentDirs)
return fs, absContentDirs, err
}
func createContentOverlayFs(source afero.Fs,
workingDir string,
languages langs.Languages,
languageSet map[string]bool,
absContentDirs *[]string) (afero.Fs, error) {
if len(languages) == 0 {
return source, nil
}
language := languages[0]
contentDir := language.ContentDir
if contentDir == "" {
panic("missing contentDir")
}
absContentDir := paths.AbsPathify(workingDir, language.ContentDir)
if !strings.HasSuffix(absContentDir, paths.FilePathSeparator) {
absContentDir += paths.FilePathSeparator
}
// If root, remove the second '/'
if absContentDir == "//" {
absContentDir = paths.FilePathSeparator
}
if len(absContentDir) < 6 {
return nil, fmt.Errorf("invalid content dir %q: Path is too short", absContentDir)
}
*absContentDirs = append(*absContentDirs, absContentDir)
overlay := hugofs.NewLanguageFs(language.Lang, languageSet, afero.NewBasePathFs(source, absContentDir))
if len(languages) == 1 {
return overlay, nil
}
base, err := createContentOverlayFs(source, workingDir, languages[1:], languageSet, absContentDirs)
if err != nil {
return nil, err
}
return hugofs.NewLanguageCompositeFs(base, overlay), nil
}
func createThemesOverlayFs(p *paths.Paths) (afero.Fs, []string, error) {
themes := p.AllThemes
if len(themes) == 0 {
panic("AllThemes not set")
}
themesDir := p.AbsPathify(p.ThemesDir)
if themesDir == "" {
return nil, nil, errors.New("no themes dir set")
}
absPaths := make([]string, len(themes))
// The themes are ordered from left to right. We need to revert it to get the
// overlay logic below working as expected.
for i := 0; i < len(themes); i++ {
absPaths[i] = filepath.Join(themesDir, themes[len(themes)-1-i].Name)
}
fs, err := createOverlayFs(p.Fs.Source, absPaths)
return fs, absPaths, err
}
func createOverlayFs(source afero.Fs, absPaths []string) (afero.Fs, error) {
if len(absPaths) == 0 {
return hugofs.NoOpFs, nil
}
if len(absPaths) == 1 {
return afero.NewReadOnlyFs(newRealBase(afero.NewBasePathFs(source, absPaths[0]))), nil
}
base := afero.NewReadOnlyFs(newRealBase(afero.NewBasePathFs(source, absPaths[0])))
overlay, err := createOverlayFs(source, absPaths[1:])
if err != nil {
return nil, err
}
return afero.NewCopyOnWriteFs(base, overlay), nil
}
func removeDuplicatesKeepRight(in []string) []string {
seen := make(map[string]bool)
var out []string
for i := len(in) - 1; i >= 0; i-- {
v := in[i]
if seen[v] {
continue
}
out = append([]string{v}, out...)
seen[v] = true
}
return out
}
func printFs(fs afero.Fs, path string, w io.Writer) {
if fs == nil {
return
}
afero.Walk(fs, path, func(path string, info os.FileInfo, err error) error {
if info != nil && !info.IsDir() {
s := path
if lang, ok := info.(hugofs.LanguageAnnouncer); ok {
s = s + "\tLANG: " + lang.Lang()
}
if fp, ok := info.(hugofs.FilePather); ok {
s = s + "\tRF: " + fp.Filename() + "\tBP: " + fp.BaseDir()
}
fmt.Fprintln(w, " ", s)
}
return nil
})
}