hugo/langs/language.go
Bjørn Erik Pedersen 9f5a92078a
Add Hugo Modules
This commit implements Hugo Modules.

This is a broad subject, but some keywords include:

* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`,  `hugo mod get`,  `hugo mod graph`,  `hugo mod tidy`, and  `hugo mod vendor`.

All of the above is backed by Go Modules.

Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-07-24 09:35:53 +02:00

243 lines
6.9 KiB
Go

// Copyright 2018 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package langs
import (
"sort"
"strings"
"github.com/gohugoio/hugo/common/maps"
"github.com/gohugoio/hugo/config"
"github.com/spf13/cast"
)
// These are the settings that should only be looked up in the global Viper
// config and not per language.
// This list may not be complete, but contains only settings that we know
// will be looked up in both.
// This isn't perfect, but it is ultimately the user who shoots him/herself in
// the foot.
// See the pathSpec.
var globalOnlySettings = map[string]bool{
strings.ToLower("defaultContentLanguageInSubdir"): true,
strings.ToLower("defaultContentLanguage"): true,
strings.ToLower("multilingual"): true,
strings.ToLower("assetDir"): true,
strings.ToLower("resourceDir"): true,
}
// Language manages specific-language configuration.
type Language struct {
Lang string
LanguageName string
Title string
Weight int
Disabled bool
// If set per language, this tells Hugo that all content files without any
// language indicator (e.g. my-page.en.md) is in this language.
// This is usually a path relative to the working dir, but it can be an
// absolute directory reference. It is what we get.
ContentDir string
Cfg config.Provider
// These are params declared in the [params] section of the language merged with the
// site's params, the most specific (language) wins on duplicate keys.
params map[string]interface{}
// These are config values, i.e. the settings declared outside of the [params] section of the language.
// This is the map Hugo looks in when looking for configuration values (baseURL etc.).
// Values in this map can also be fetched from the params map above.
settings map[string]interface{}
}
func (l *Language) String() string {
return l.Lang
}
// NewLanguage creates a new language.
func NewLanguage(lang string, cfg config.Provider) *Language {
// Note that language specific params will be overridden later.
// We should improve that, but we need to make a copy:
params := make(map[string]interface{})
for k, v := range cfg.GetStringMap("params") {
params[k] = v
}
maps.ToLower(params)
l := &Language{Lang: lang, ContentDir: cfg.GetString("contentDir"), Cfg: cfg, params: params, settings: make(map[string]interface{})}
return l
}
// NewDefaultLanguage creates the default language for a config.Provider.
// If not otherwise specified the default is "en".
func NewDefaultLanguage(cfg config.Provider) *Language {
defaultLang := cfg.GetString("defaultContentLanguage")
if defaultLang == "" {
defaultLang = "en"
}
return NewLanguage(defaultLang, cfg)
}
// Languages is a sortable list of languages.
type Languages []*Language
// NewLanguages creates a sorted list of languages.
// NOTE: function is currently unused.
func NewLanguages(l ...*Language) Languages {
languages := make(Languages, len(l))
for i := 0; i < len(l); i++ {
languages[i] = l[i]
}
sort.Sort(languages)
return languages
}
func (l Languages) Len() int { return len(l) }
func (l Languages) Less(i, j int) bool {
wi, wj := l[i].Weight, l[j].Weight
if wi == wj {
return l[i].Lang < l[j].Lang
}
return wj == 0 || wi < wj
}
func (l Languages) Swap(i, j int) { l[i], l[j] = l[j], l[i] }
// Params retunrs language-specific params merged with the global params.
func (l *Language) Params() map[string]interface{} {
return l.params
}
func (l Languages) AsSet() map[string]bool {
m := make(map[string]bool)
for _, lang := range l {
m[lang.Lang] = true
}
return m
}
func (l Languages) AsOrdinalSet() map[string]int {
m := make(map[string]int)
for i, lang := range l {
m[lang.Lang] = i
}
return m
}
// IsMultihost returns whether there are more than one language and at least one of
// the languages has baseURL specificed on the language level.
func (l Languages) IsMultihost() bool {
if len(l) <= 1 {
return false
}
for _, lang := range l {
if lang.GetLocal("baseURL") != nil {
return true
}
}
return false
}
// SetParam sets a param with the given key and value.
// SetParam is case-insensitive.
func (l *Language) SetParam(k string, v interface{}) {
l.params[strings.ToLower(k)] = v
}
// GetBool returns the value associated with the key as a boolean.
func (l *Language) GetBool(key string) bool { return cast.ToBool(l.Get(key)) }
// GetString returns the value associated with the key as a string.
func (l *Language) GetString(key string) string { return cast.ToString(l.Get(key)) }
// GetInt returns the value associated with the key as an int.
func (l *Language) GetInt(key string) int { return cast.ToInt(l.Get(key)) }
// GetStringMap returns the value associated with the key as a map of interfaces.
func (l *Language) GetStringMap(key string) map[string]interface{} {
return cast.ToStringMap(l.Get(key))
}
// GetStringMapString returns the value associated with the key as a map of strings.
func (l *Language) GetStringMapString(key string) map[string]string {
return cast.ToStringMapString(l.Get(key))
}
// GetStringSlice returns the value associated with the key as a slice of strings.
func (l *Language) GetStringSlice(key string) []string {
return cast.ToStringSlice(l.Get(key))
}
// Get returns a value associated with the key relying on specified language.
// Get is case-insensitive for a key.
//
// Get returns an interface. For a specific value use one of the Get____ methods.
func (l *Language) Get(key string) interface{} {
local := l.GetLocal(key)
if local != nil {
return local
}
return l.Cfg.Get(key)
}
// GetLocal gets a configuration value set on language level. It will
// not fall back to any global value.
// It will return nil if a value with the given key cannot be found.
func (l *Language) GetLocal(key string) interface{} {
if l == nil {
panic("language not set")
}
key = strings.ToLower(key)
if !globalOnlySettings[key] {
if v, ok := l.settings[key]; ok {
return v
}
}
return nil
}
// Set sets the value for the key in the language's params.
func (l *Language) Set(key string, value interface{}) {
if l == nil {
panic("language not set")
}
key = strings.ToLower(key)
l.settings[key] = value
}
// IsSet checks whether the key is set in the language or the related config store.
func (l *Language) IsSet(key string) bool {
key = strings.ToLower(key)
key = strings.ToLower(key)
if !globalOnlySettings[key] {
if _, ok := l.settings[key]; ok {
return true
}
}
return l.Cfg.IsSet(key)
}