// Copyright 2015 The Hugo Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package hugolib import ( "github.com/spf13/hugo/helpers" "reflect" "sort" ) // Scratch is a writable context used for stateful operations in Page/Node rendering. type Scratch struct { values map[string]interface{} } // For single values, Add will add (using the + operator) the addend to the existing addend (if found). // Supports numeric values and strings. // // If the first add for a key is an array or slice, then the next value(s) will be appended. func (c *Scratch) Add(key string, newAddend interface{}) (string, error) { var newVal interface{} existingAddend, found := c.values[key] if found { var err error addendV := reflect.ValueOf(existingAddend) if addendV.Kind() == reflect.Slice || addendV.Kind() == reflect.Array { nav := reflect.ValueOf(newAddend) if nav.Kind() == reflect.Slice || nav.Kind() == reflect.Array { newVal = reflect.AppendSlice(addendV, nav).Interface() } else { newVal = reflect.Append(addendV, nav).Interface() } } else { newVal, err = helpers.DoArithmetic(existingAddend, newAddend, '+') if err != nil { return "", err } } } else { newVal = newAddend } c.values[key] = newVal return "", nil // have to return something to make it work with the Go templates } // Set stores a value with the given key in the Node context. // This value can later be retrieved with Get. func (c *Scratch) Set(key string, value interface{}) string { c.values[key] = value return "" } // Get returns a value previously set by Add or Set func (c *Scratch) Get(key string) interface{} { return c.values[key] } // SetInMap stores a value to a map with the given key in the Node context. // This map can later be retrieved with GetSortedMapValues. func (c *Scratch) SetInMap(key string, mapKey string, value interface{}) string { _, found := c.values[key] if !found { c.values[key] = make(map[string]interface{}) } c.values[key].(map[string]interface{})[mapKey] = value return "" } // GetSortedMapValues returns a sorted map previously filled with SetInMap func (c *Scratch) GetSortedMapValues(key string) interface{} { if c.values[key] == nil { return nil } unsortedMap := c.values[key].(map[string]interface{}) var keys []string for mapKey := range unsortedMap { keys = append(keys, mapKey) } sort.Strings(keys) sortedArray := make([]interface{}, len(unsortedMap)) for i, mapKey := range keys { sortedArray[i] = unsortedMap[mapKey] } return sortedArray } func newScratch() *Scratch { return &Scratch{values: make(map[string]interface{})} }