// Copyright 2016-present The Hugo Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package helpers import ( "sort" "strings" "sync" "github.com/gohugoio/hugo/config" "github.com/spf13/cast" ) // These are the settings that should only be looked up in the global Viper // config and not per language. // This list may not be complete, but contains only settings that we know // will be looked up in both. // This isn't perfect, but it is ultimately the user who shoots him/herself in // the foot. // See the pathSpec. var globalOnlySettings = map[string]bool{ strings.ToLower("defaultContentLanguageInSubdir"): true, strings.ToLower("defaultContentLanguage"): true, strings.ToLower("multilingual"): true, } type Language struct { Lang string LanguageName string Title string Weight int Cfg config.Provider params map[string]interface{} paramsInit sync.Once } func (l *Language) String() string { return l.Lang } func NewLanguage(lang string, cfg config.Provider) *Language { return &Language{Lang: lang, Cfg: cfg, params: make(map[string]interface{})} } func NewDefaultLanguage(cfg config.Provider) *Language { defaultLang := cfg.GetString("defaultContentLanguage") if defaultLang == "" { defaultLang = "en" } return NewLanguage(defaultLang, cfg) } type Languages []*Language func NewLanguages(l ...*Language) Languages { languages := make(Languages, len(l)) for i := 0; i < len(l); i++ { languages[i] = l[i] } sort.Sort(languages) return languages } func (l Languages) Len() int { return len(l) } func (l Languages) Less(i, j int) bool { return l[i].Weight < l[j].Weight } func (l Languages) Swap(i, j int) { l[i], l[j] = l[j], l[i] } func (l *Language) Params() map[string]interface{} { l.paramsInit.Do(func() { // Merge with global config. // TODO(bep) consider making this part of a constructor func. globalParams := l.Cfg.GetStringMap("params") for k, v := range globalParams { if _, ok := l.params[k]; !ok { l.params[k] = v } } }) return l.params } // SetParam sets param with the given key and value. // SetParam is case-insensitive. func (l *Language) SetParam(k string, v interface{}) { l.params[strings.ToLower(k)] = v } // GetBool returns the value associated with the key as a boolean. func (l *Language) GetBool(key string) bool { return cast.ToBool(l.Get(key)) } // GetString returns the value associated with the key as a string. func (l *Language) GetString(key string) string { return cast.ToString(l.Get(key)) } // GetInt returns the value associated with the key as an int. func (l *Language) GetInt(key string) int { return cast.ToInt(l.Get(key)) } // GetStringMap returns the value associated with the key as a map of interfaces. func (l *Language) GetStringMap(key string) map[string]interface{} { return cast.ToStringMap(l.Get(key)) } // GetStringMapString returns the value associated with the key as a map of strings. func (l *Language) GetStringMapString(key string) map[string]string { return cast.ToStringMapString(l.Get(key)) } // Get returns a value associated with the key relying on specified language. // Get is case-insensitive for a key. // // Get returns an interface. For a specific value use one of the Get____ methods. func (l *Language) Get(key string) interface{} { if l == nil { panic("language not set") } key = strings.ToLower(key) if !globalOnlySettings[key] { if v, ok := l.params[key]; ok { return v } } return l.Cfg.Get(key) } // Set sets the value for the key in the language's params. func (l *Language) Set(key string, value interface{}) { if l == nil { panic("language not set") } key = strings.ToLower(key) l.params[key] = value } // IsSet checks whether the key is set in the language or the related config store. func (l *Language) IsSet(key string) bool { key = strings.ToLower(key) key = strings.ToLower(key) if !globalOnlySettings[key] { if _, ok := l.params[key]; ok { return true } } return l.Cfg.IsSet(key) }