Commit graph

4 commits

Author SHA1 Message Date
Bjørn Erik Pedersen 4c240800a4
resource/bundler: Improve error message 2018-07-16 10:42:07 +02:00
Bjørn Erik Pedersen 306573def0 Improve type support in resources.Concat
This allows the result of `.Resources.Match` and similar to be concatenated.

Fixes #4934
2018-07-12 13:43:27 +02:00
Bjørn Erik Pedersen b874a1ba7a media: Allow multiple file suffixes per media type
Before this commit, `Suffix` on `MediaType` was used both to set a custom file suffix and as a way to augment the mediatype definition (what you see after the "+", e.g. "image/svg+xml").

This had its limitations. For one, it was only possible with one file extension per MIME type.

Now you can specify multiple file suffixes using "suffixes", but you need to specify the full MIME type
identifier:

[mediaTypes]
[mediaTypes."image/svg+xml"]
suffixes = ["svg", "abc ]

In most cases, it will be enough to just change:

[mediaTypes]
[mediaTypes."my/custom-mediatype"]
suffix = "txt"

To:

[mediaTypes]
[mediaTypes."my/custom-mediatype"]
suffixes = ["txt"]

Hugo will still respect values set in "suffix" if no value for "suffixes" is provided, but this will be removed in a future release.

Note that you can still get the Media Type's suffix from a template: {{ $mediaType.Suffix }}. But this will now map to the MIME type filename.

Fixes #4920
2018-07-10 22:13:52 +02:00
Bjørn Erik Pedersen dea71670c0
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.

Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes #4381
Fixes #4903
Fixes #4858
2018-07-06 11:46:12 +02:00