commands: Create assets directory with new site

Closes #10460
This commit is contained in:
Joe Mooring 2022-11-20 08:10:39 -08:00 committed by Bjørn Erik Pedersen
parent 74776726df
commit 85e2ac1a44
2 changed files with 9 additions and 6 deletions

View file

@ -117,11 +117,13 @@ func TestExecute(t *testing.T) {
func checkNewSiteInited(c *qt.C, basepath string) {
paths := []string{
filepath.Join(basepath, "layouts"),
filepath.Join(basepath, "content"),
filepath.Join(basepath, "archetypes"),
filepath.Join(basepath, "static"),
filepath.Join(basepath, "assets"),
filepath.Join(basepath, "content"),
filepath.Join(basepath, "data"),
filepath.Join(basepath, "layouts"),
filepath.Join(basepath, "static"),
filepath.Join(basepath, "themes"),
filepath.Join(basepath, "config.toml"),
}

View file

@ -62,11 +62,12 @@ Use ` + "`hugo new [contentPath]`" + ` to create new content.`,
func (n *newSiteCmd) doNewSite(fs *hugofs.Fs, basepath string, force bool) error {
archeTypePath := filepath.Join(basepath, "archetypes")
dirs := []string{
filepath.Join(basepath, "layouts"),
filepath.Join(basepath, "content"),
archeTypePath,
filepath.Join(basepath, "static"),
filepath.Join(basepath, "assets"),
filepath.Join(basepath, "content"),
filepath.Join(basepath, "data"),
filepath.Join(basepath, "layouts"),
filepath.Join(basepath, "static"),
filepath.Join(basepath, "themes"),
}