Add map support to scratch

This commit is contained in:
Marek Janda 2015-08-02 07:00:43 +02:00 committed by Bjørn Erik Pedersen
parent 8d28686edc
commit 4bed69629e
3 changed files with 66 additions and 2 deletions

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@ -14,9 +14,13 @@ weight: 80
`Scratch` -- a "scratchpad" for your node- or page-scoped variables. In most cases you can do well without `Scratch`, but there are some use cases that aren't solvable with Go's templates without `Scratch`'s help, due to scoping issues.
`Scratch` is added to both `Node` and `Page` -- with the three methods `Set`, `Get` and `Add`. `Set` and `Add` takes a `key` and the `value` to add. Get returns the `value` for the `key` given.
`Scratch` is added to both `Node` and `Page` -- with following methods:
* `Set` and `Add` takes a `key` and the `value` to add.
* `Get` returns the `value` for the `key` given.
* `SetInMap` takes a `key`, `mapKey` and `value`
* `GetSortedMapValues` returns array of values from `key` sorted by `mapKey`
`Set` can store values of any type. `Add` accepts values that support Go's `+` operator.
`Set` and `SetInMap` can store values of any type. `Add` accepts values that support Go's `+` operator.
The scope of the backing data is global for the given `Node` or `Page`, and spans partial and shortcode includes.
@ -37,6 +41,12 @@ The usage is best illustrated with some samples:
{{ $.Scratch.Set "v1" 123 }}
{{ $.Scratch.Get "v1" }} {{/* => 123 */}}
{{ $.Scratch.SetInMap "a3" "b" "XX" }}
{{ $.Scratch.SetInMap "a3" "a" "AA" }}
{{ $.Scratch.SetInMap "a3" "c" "CC" }}
{{ $.Scratch.SetInMap "a3" "b" "BB" }}
{{ $.Scratch.GetSortedMapValues "a3" }} {{/* => []interface {}{"AA", "BB", "CC"} */}}
```
**Note:** The examples above uses the special `$` variable, which refers to the top-level node. This is the behavior you most likely want, and will help remove some confusion when using `Scratch` inside page range loops -- and you start inadvertently calling the wrong `Scratch`. But there may be use cases for `{{ .Scratch.Add "key" "some value" }}`.

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@ -15,6 +15,7 @@ package hugolib
import (
"github.com/spf13/hugo/helpers"
"sort"
)
// Scratch is a writable context used for stateful operations in Page/Node rendering.
@ -52,6 +53,41 @@ func (c *Scratch) Get(key string) interface{} {
return c.values[key]
}
// SetInMap stores a value to a map with the given key in the Node context.
// This map can later be retrieved with GetSortedMapValues.
func (c *Scratch) SetInMap(key string, mapKey string, value interface{}) string {
_, found := c.values[key]
if !found {
c.values[key] = make(map[string]interface{})
}
c.values[key].(map[string]interface{})[mapKey] = value
return ""
}
// GetSortedMapValues returns a sorted map previously filled with SetInMap
func (c *Scratch) GetSortedMapValues(key string) interface{} {
if c.values[key] == nil {
return nil
}
unsortedMap := c.values[key].(map[string]interface{})
var keys []string
for mapKey, _ := range unsortedMap {
keys = append(keys, mapKey)
}
sort.Strings(keys)
sortedArray := make([]interface{}, len(unsortedMap))
for i, mapKey := range keys {
sortedArray[i] = unsortedMap[mapKey]
}
return sortedArray
}
func newScratch() *Scratch {
return &Scratch{values: make(map[string]interface{})}
}

View file

@ -47,3 +47,21 @@ func TestScratchGet(t *testing.T) {
t.Errorf("Should not return anything, but got %v", nothing)
}
}
func TestScratchSetInMap(t *testing.T) {
scratch := newScratch()
scratch.SetInMap("key", "lux", "Lux")
scratch.SetInMap("key", "abc", "Abc")
scratch.SetInMap("key", "zyx", "Zyx")
scratch.SetInMap("key", "abc", "Abc (updated)")
scratch.SetInMap("key", "def", "Def")
assert.Equal(t, []interface{}{0: "Abc (updated)", 1: "Def", 2: "Lux", 3: "Zyx"}, scratch.GetSortedMapValues("key"))
}
func TestScratchGetSortedMapValues(t *testing.T) {
scratch := newScratch()
nothing := scratch.GetSortedMapValues("nothing")
if nothing != nil {
t.Errorf("Should not return anything, but got %v", nothing)
}
}