hugo/go.mod

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2018-08-25 15:51:57 +00:00
module github.com/gohugoio/hugo
require (
github.com/BurntSushi/locker v0.0.0-20171006230638-a6e239ea1c69
github.com/alecthomas/chroma/v2 v2.13.0
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
2023-12-24 18:11:05 +00:00
github.com/armon/go-radix v1.0.1-0.20221118154546-54df44f2176c
github.com/aws/aws-sdk-go-v2 v1.26.1
github.com/aws/aws-sdk-go-v2/service/cloudfront v1.35.4
github.com/bep/clocks v0.5.0
2019-02-02 11:04:42 +00:00
github.com/bep/debounce v1.2.0
github.com/bep/gitmap v1.1.2
github.com/bep/goat v0.5.0
github.com/bep/godartsass v1.2.0
github.com/bep/godartsass/v2 v2.0.0
github.com/bep/golibsass v1.1.1
github.com/bep/gowebp v0.3.0
github.com/bep/helpers v0.4.0
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
2023-12-24 18:11:05 +00:00
github.com/bep/lazycache v0.4.0
github.com/bep/logg v0.4.0
github.com/bep/mclib v1.20400.20402
github.com/bep/overlayfs v0.9.2
github.com/bep/simplecobra v0.4.0
github.com/bep/tmc v0.5.1
github.com/clbanning/mxj/v2 v2.7.0
github.com/cli/safeexec v1.0.1
github.com/disintegration/gift v1.2.1
github.com/dustin/go-humanize v1.0.1
github.com/evanw/esbuild v0.20.2
github.com/fatih/color v1.16.0
2019-05-30 19:15:47 +00:00
github.com/fortytw2/leaktest v1.3.0
github.com/frankban/quicktest v1.14.6
github.com/fsnotify/fsnotify v1.7.0
github.com/getkin/kin-openapi v0.123.0
github.com/ghodss/yaml v1.0.0
github.com/gobuffalo/flect v1.0.2
2018-08-25 15:51:57 +00:00
github.com/gobwas/glob v0.2.3
github.com/gohugoio/go-i18n/v2 v2.1.3-0.20230805085216-e63c13218d0e
github.com/gohugoio/hugo-goldmark-extensions/extras v0.1.0
github.com/gohugoio/hugo-goldmark-extensions/passthrough v0.2.0
github.com/gohugoio/locales v0.14.0
github.com/gohugoio/localescompressed v1.0.1
github.com/gohugoio/testmodBuilder/mods v0.0.0-20190520184928-c56af20f2e95
github.com/google/go-cmp v0.6.0
github.com/gorilla/websocket v1.5.1
github.com/hairyhenderson/go-codeowners v0.4.0
github.com/jdkato/prose v1.2.1
github.com/kylelemons/godebug v1.1.0
github.com/kyokomi/emoji/v2 v2.2.12
github.com/magefile/mage v1.15.0
2024-02-07 23:42:27 +00:00
github.com/makeworld-the-better-one/dither/v2 v2.4.0
github.com/marekm4/color-extractor v1.2.1
github.com/mattn/go-isatty v0.0.20
github.com/mitchellh/hashstructure v1.1.0
github.com/mitchellh/mapstructure v1.5.1-0.20231216201459-8508981c8b6c
github.com/muesli/smartcrop v0.3.0
github.com/niklasfasching/go-org v1.7.0
github.com/olekukonko/tablewriter v0.0.5
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
2023-12-24 18:11:05 +00:00
github.com/pbnjay/memory v0.0.0-20210728143218-7b4eea64cf58
github.com/pelletier/go-toml/v2 v2.2.2
github.com/rogpeppe/go-internal v1.12.0
github.com/rwcarlsen/goexif v0.0.0-20190401172101-9e8deecbddbd
github.com/sanity-io/litter v1.5.5
github.com/spf13/afero v1.11.0
github.com/spf13/cast v1.6.0
github.com/spf13/cobra v1.8.0
github.com/spf13/fsync v0.10.1
github.com/spf13/pflag v1.0.5
github.com/tdewolff/minify/v2 v2.20.20
github.com/tdewolff/parse/v2 v2.7.13
github.com/yuin/goldmark v1.7.1
github.com/yuin/goldmark-emoji v1.0.2
go.uber.org/automaxprocs v1.5.3
2024-01-31 20:29:05 +00:00
gocloud.dev v0.36.0
golang.org/x/exp v0.0.0-20221031165847-c99f073a8326
golang.org/x/image v0.16.0
golang.org/x/mod v0.17.0
golang.org/x/net v0.25.0
golang.org/x/sync v0.7.0
golang.org/x/text v0.15.0
golang.org/x/tools v0.20.0
google.golang.org/api v0.152.0
gopkg.in/yaml.v2 v2.4.0
2018-08-25 15:51:57 +00:00
)
2018-09-07 07:49:29 +00:00
require (
cloud.google.com/go v0.110.10 // indirect
cloud.google.com/go/compute v1.23.3 // indirect
cloud.google.com/go/compute/metadata v0.2.3 // indirect
cloud.google.com/go/iam v1.1.5 // indirect
cloud.google.com/go/storage v1.35.1 // indirect
2024-01-31 20:29:05 +00:00
github.com/Azure/azure-sdk-for-go/sdk/azcore v1.9.0 // indirect
github.com/Azure/azure-sdk-for-go/sdk/azidentity v1.4.0 // indirect
github.com/Azure/azure-sdk-for-go/sdk/internal v1.5.0 // indirect
github.com/Azure/azure-sdk-for-go/sdk/storage/azblob v1.2.0 // indirect
github.com/Azure/go-autorest v14.2.0+incompatible // indirect
github.com/Azure/go-autorest/autorest/to v0.4.0 // indirect
2024-01-31 20:29:05 +00:00
github.com/AzureAD/microsoft-authentication-library-for-go v1.2.0 // indirect
2022-04-28 17:43:30 +00:00
github.com/aws/aws-sdk-go v1.50.7 // indirect
2024-01-31 20:29:05 +00:00
github.com/aws/aws-sdk-go-v2/aws/protocol/eventstream v1.5.4 // indirect
github.com/aws/aws-sdk-go-v2/config v1.26.1 // indirect
github.com/aws/aws-sdk-go-v2/credentials v1.16.12 // indirect
github.com/aws/aws-sdk-go-v2/feature/ec2/imds v1.14.10 // indirect
github.com/aws/aws-sdk-go-v2/feature/s3/manager v1.15.7 // indirect
github.com/aws/aws-sdk-go-v2/internal/configsources v1.3.5 // indirect
github.com/aws/aws-sdk-go-v2/internal/endpoints/v2 v2.6.5 // indirect
2024-01-31 20:29:05 +00:00
github.com/aws/aws-sdk-go-v2/internal/ini v1.7.2 // indirect
github.com/aws/aws-sdk-go-v2/internal/v4a v1.2.9 // indirect
github.com/aws/aws-sdk-go-v2/service/internal/accept-encoding v1.10.4 // indirect
github.com/aws/aws-sdk-go-v2/service/internal/checksum v1.2.9 // indirect
github.com/aws/aws-sdk-go-v2/service/internal/presigned-url v1.10.9 // indirect
github.com/aws/aws-sdk-go-v2/service/internal/s3shared v1.16.9 // indirect
github.com/aws/aws-sdk-go-v2/service/s3 v1.47.5 // indirect
github.com/aws/aws-sdk-go-v2/service/sso v1.18.5 // indirect
github.com/aws/aws-sdk-go-v2/service/ssooidc v1.21.5 // indirect
github.com/aws/aws-sdk-go-v2/service/sts v1.26.5 // indirect
github.com/aws/smithy-go v1.20.2 // indirect
github.com/cpuguy83/go-md2man/v2 v2.0.3 // indirect
github.com/dlclark/regexp2 v1.11.0 // indirect
github.com/go-openapi/jsonpointer v0.20.2 // indirect
github.com/go-openapi/swag v0.22.8 // indirect
github.com/golang-jwt/jwt/v5 v5.1.0 // indirect
github.com/golang/groupcache v0.0.0-20210331224755-41bb18bfe9da // indirect
github.com/golang/protobuf v1.5.3 // indirect
github.com/google/s2a-go v0.1.7 // indirect
github.com/google/uuid v1.4.0 // indirect
github.com/google/wire v0.5.0 // indirect
github.com/googleapis/enterprise-certificate-proxy v0.3.2 // indirect
github.com/googleapis/gax-go/v2 v2.12.0 // indirect
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
2023-12-24 18:11:05 +00:00
github.com/hashicorp/golang-lru/v2 v2.0.7 // indirect
github.com/inconshreveable/mousetrap v1.1.0 // indirect
github.com/invopop/yaml v0.2.0 // indirect
github.com/jmespath/go-jmespath v0.4.0 // indirect
github.com/josharian/intern v1.0.0 // indirect
github.com/kr/pretty v0.3.1 // indirect
github.com/kr/text v0.2.0 // indirect
github.com/mailru/easyjson v0.7.7 // indirect
github.com/mattn/go-colorable v0.1.13 // indirect
github.com/mattn/go-runewidth v0.0.9 // indirect
github.com/mohae/deepcopy v0.0.0-20170929034955-c48cc78d4826 // indirect
github.com/nfnt/resize v0.0.0-20180221191011-83c6a9932646 // indirect
github.com/perimeterx/marshmallow v1.1.5 // indirect
github.com/pkg/browser v0.0.0-20210911075715-681adbf594b8 // indirect
github.com/pkg/errors v0.9.1 // indirect
github.com/russross/blackfriday/v2 v2.1.0 // indirect
go.opencensus.io v0.24.0 // indirect
golang.org/x/crypto v0.23.0 // indirect
golang.org/x/oauth2 v0.15.0 // indirect
golang.org/x/sys v0.20.0 // indirect
golang.org/x/time v0.5.0 // indirect
2024-01-31 20:29:05 +00:00
golang.org/x/xerrors v0.0.0-20231012003039-104605ab7028 // indirect
google.golang.org/appengine v1.6.8 // indirect
google.golang.org/genproto v0.0.0-20231120223509-83a465c0220f // indirect
google.golang.org/genproto/googleapis/api v0.0.0-20231120223509-83a465c0220f // indirect
google.golang.org/genproto/googleapis/rpc v0.0.0-20231120223509-83a465c0220f // indirect
google.golang.org/grpc v1.59.0 // indirect
google.golang.org/protobuf v1.33.0 // indirect
gopkg.in/yaml.v3 v3.0.1 // indirect
howett.net/plist v1.0.0 // indirect
software.sslmate.com/src/go-pkcs12 v0.2.0 // indirect
)
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
2023-12-24 18:11:05 +00:00
go 1.20